Monday, March 26, 2012

Guncho development update

I've resumed work on Guncho and am basically working along the same roadmap I outlined in December. The first big changes, developed in parallel, will be:
  1. A new persistence layer based on NHibernate, which will store realm and player data in a relational database in real time and keep track of revision history.
  2. A REST API layer based on WCF, which will replace the .NET Remoting channel for communication between the control panel and game engine, and will eventually be exposed to the public.
  3. Decoupling of "Realm" from "Instance", allowing multiple copies of a game to run side by side.

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