- A new persistence layer based on NHibernate, which will store realm and player data in a relational database in real time and keep track of revision history.
- A REST API layer based on WCF, which will replace the .NET Remoting channel for communication between the control panel and game engine, and will eventually be exposed to the public.
- Decoupling of "Realm" from "Instance", allowing multiple copies of a game to run side by side.
Monday, March 26, 2012
Guncho development update
I've resumed work on Guncho and am basically working along the same roadmap I outlined in December. The first big changes, developed in parallel, will be:
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